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Change the taget platform for build settings in unity to mac os x standalone
Change the taget platform for build settings in unity to mac os x standalone









change the taget platform for build settings in unity to mac os x standalone

More infoĭefault height of the game screen in pixels.Ĭheck this box to enable support for high DPI (Retina) screens on a Mac. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. To disable this, disable the Player Settings Resizable Window setting.Ĭheck this box to make the game use the default resolution used on the target machine.ĭefault width of the game screen in pixels The smallest unit in a computer image. In Windowed mode, the window is resizable by default. Windowed mode sets your app to a standard, non-full-screen, movable window, the size of which is dependent on the app resolution. Maximized Window is only supported on macOS on other platforms, the setting falls back to Fullscreen Window. On macOS, this means a full-screen window with an auto-hidden menu bar and dock. Maximized Window mode sets the app window to the operating system’s definition of “maximized”.

Change the taget platform for build settings in unity to mac os x standalone windows#

Exclusive Fullscreen is only supported on Windows on other platforms, the setting falls back to Fullscreen Window. Unlike Fullscreen Window, this mode changes the OS resolution of the display to match the app’s chosen resolution. This process is called letterboxing.Įxclusive Fullscreen mode sets your app to maintain sole full-screen use of a display. See in Glossary chosen in the Player Settings, so that the content isn’t stretched. When scaling, Unity adds black bars to the rendered output to match the aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. Unity renders app content at the resolution set by script (or by user selection when the built application launches), but scales it to fill the window. The Fullscreen Window mode sets your app window to the full-screen native resolution of the display. This defines the default window mode at startup. Resolution And Presentation Property:Ĭhoose the full-screen mode. A description of the general Player Settings can be found here.

change the taget platform for build settings in unity to mac os x standalone

See in Glossary specific to standalone platforms (Mac OSX, Windows and Linux). This page details the Player Settings A settings manager that lets you set various player-specific options for the final game built by Unity.











Change the taget platform for build settings in unity to mac os x standalone